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The home of  Drag Racing in Canterbury!
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Pics N Vids


Here are some pics and videos of cars from various meetings, we also have an archive link which covers some of the History of the club.

Archives and History

Historic Pics
From the Archives we have some historic pics for everyone to browse and reminisc.
 

Pegasus Bay Drag Racing Club ~ Leggett Road, Ruapuna Park, Christchurch

Rules for Drag Racing


IHRA Tech Inspectors and Log Books

Grant Little - Whangarei - 09 4353278 a/h                   Dave Moyle - West Auckland - 09 8397227
Ray Pratt - Bikes Auckland - 09 3081633                    Ian Hilder - Bikes Auckland - 021 932174
Trevor Watson - Auckland - 021 762144                      Chris Johnston - Pukekohe - 0274 782767
Alan Williams - Taupo – 021 2752388                          Colin Welsh - Wellington - 04 5288774
Murray Buckingham - Nelson – 03 5765585                 Alan Taylor - Christchurch - 03 3472245 (wk 03 3588381)
Simon Fowke - Christchurch - 03 3540387                   Earl Nunn - Bikes Christchurch - 0274 823264

ATTENTION DRIVERS
Once your bike or car has passed the tech inspection. To have your log book issued you need to send the white copy with $20 to the following address.

IHRA Details

IHRA NZ
Marua Automotive, P.O.Box 11610
Ellerslie Auckland
Paul 021 411429

Licences

IHRA NZ (Coming)
IHRA Licence (Filled in example)
IHRA Licence Application
Street Cars do not require an IHRA Licence but must have a current Civil Licence

Street Cars

Your Civil Licence is all that is needed and you must produce this before you can race. (No affiliation fees or Sportsman Licence needed)
Please check the rules page for any updates before you come racing just in case.
Street cars with WOF and Registration do not need a tech inspection unless they run faster than the required time which is being decided on at present.
You must have an overflow bottle for your radiator if you have a radiator.
You need 2 return springs on all carburetor cars.
If running slicks then make sure you have legal tread depth.
Please wear long sleeves, long pants and closed footwear plus have an approved crash helmet

DYO ~ Dial Your Own Time

DYO and ET Explained

DYO is designed to make each race between two different cars even when it crossed the finish.
The term DYO (Dial Your Own) and ET(Elapsed Time) is easy to explain. Say Car A ran in practice a 16.50, 16.53 and 16.49. He may opt to have a DYO of 16.50 on his car.
Now Car B ran a 17.70, 17.71 and 17.74 and he opts for a DYO of 17.70.
ET is the time it takes for your car to cover the 1/4 mile from a standing start, now comes the next factors. This means in the competition Car B will start 1.2 seconds before car A so that when they cross the line they will be even if they have chosen the correct time.
The only other factors that come into this is reaction time, red light and Breakout.

Reaction time and Red Light for DYO Streetcars

So if both car A and B ran perfect times (there nominated DYO time), then it is the person with the best reaction time without leaving the start too early that will win. Reaction is calculated once the lights go green until you break the start line to begin your ET. Jumping the start too early will cause a 'Red light' which will automatically give the other car the win. The only variation is if both cars red light then it goes to the car who jumped early by the least amount. Red Light simply means the driver crossed the start time before he was meant to. The start is controlled by a sequence of lights which counts down to the Green which means go.

Breakout explained

Breakout happens when you run a faster ET than you have as your DYO.
If a double Breakout happens it goes to the car who breaks out by the least

The Tree explained

The top 2 white lights tell the driver when his wheels are in the correct start position. If only 1 light is on then depending if its only the top light they need to move forward or the bottom white light they have gone to far.
The next 3 yellow lights are the count down light and count 0.1 seconds then the green comes on making a total of 0.4 seconds which is why a perfect reaction time is .400

If you are knocked out in competition

If you get knocked out of the racing you can carry on racing, you just need to line up to the left of the 2 competing lines and wait until you are called up. You should get as many runs as the other street cars which means it could be around 8 or more runs depending on the amount of cars.

General Rules of the track

No Smoking or drinking alcohol in the Pits!

There is an area of grass next to the tower

No Speeding in the Pits, beware of others.


Listen to the Pit speakers for information


Stay near your car once the racing starts


--oo00oo--

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